I’m a 3rd-year PhD student, advised by Mark Zachry, PhD, in Human Centered Design & Engineering (HCDE) at the University of Washington. My current research focuses on understanding and supporting design for human-centered AI, often drawing from mixed-methods (i.e., experimental and qualitative) and design research approaches.

Previously, I led user research studies on AR interfaces and interactions, including the use of AR headsets, screen-based avatars, and filters for mediated interactions and experiences.

I have a B.S. in Human Factors Psychology from Embry-Riddle Aeronautical University. There, I worked closely with Barbara S. Chaparro, PhD in the RUX Lab to conduct experiments on UX and usability of interaction methods in/with AR. Sponsored by a Top Fortune 100 Tech company, I worked on a team to evaluate perceived comfort with smart product materials and validate a toolkit’s comprehensiveness in assessing product design impressions.

Please reach out to discuss possible collaboration/internship opportunities πŸ–€


↓ Projects

Human-AI Interaction and Human-Centered AI

β†— Envisioning AI-infiltrated values of design practice (ongoing)
β†— Impacts of AI on human designers (in submission)
β†— Envisioning the future of AI-powered design work

HCI and AR-Enhanced Experiences

β†— Avatars in video-mediated collaborative interactions (arXiv v.1)
β†— Motivations for avatar-mediated meetings (MAMM) scale
β†— AR filters use among young adults (preprint)
β†— UX of a multi-window AR environment
β†— Effects of background noise on AR/MR voice dictation
β†— Effects of AR/MR on video game satisfaction

Design, UX, and A11Y

β†— Authenticity in advanced UX education
β†— Characterizing user-driven captioning practices on TikTok
β†— Validation of the GUESS-18 for video game players with disabilities


↓ Check out my amazing friends below

(inspired by Keri Mallari)

β†— Donghoon Shin
β†— Aayushi Dangol
β†— Soobin Cho