Iβm a 3rd-year PhD student, advised by Mark Zachry, PhD, in Human Centered Design & Engineering (HCDE) at the University of Washington. My current research focuses on understanding and supporting design for human-centered AI, often drawing from mixed-methods (i.e., experimental and qualitative) and design research approaches.
Previously, I led user research studies on AR interfaces and interactions, including the use of AR headsets, screen-based avatars, and filters for mediated interactions and experiences.
I have a B.S. in Human Factors Psychology from Embry-Riddle Aeronautical University. There, I worked closely with Barbara S. Chaparro, PhD in the RUX Lab to conduct experiments on UX and usability of interaction methods in/with AR. Sponsored by a Top Fortune 100 Tech company, I worked on a team to evaluate perceived comfort with smart product materials and validate a toolkitβs comprehensiveness in assessing product design impressions.
Please reach out to discuss possible collaboration/internship opportunities π€
β Projects
Human-AI Interaction and Human-Centered AI
β Envisioning AI-infiltrated values of design practice (ongoing)
β Impacts of AI on human designers (in submission)
β Envisioning the future of AI-powered design work
HCI and AR-Enhanced Experiences
β Avatars in video-mediated collaborative interactions (arXiv v.1)
β Motivations for avatar-mediated meetings (MAMM) scale
β AR filters use among young adults (preprint)
β UX of a multi-window AR environment
β Effects of background noise on AR/MR voice dictation
β Effects of AR/MR on video game satisfaction
Design, UX, and A11Y
β Authenticity in advanced UX education
β Characterizing user-driven captioning practices on TikTok
β Validation of the GUESS-18 for video game players with disabilities
β Check out my amazing friends below
(inspired by Keri Mallari)
β Donghoon Shin
β Aayushi Dangol
β Soobin Cho